What is MakeDungeons?

MakeDungeons is a animated and 3D virtual tabletop simulator with tools designed to integrate any tabletop game inside it and play them among friends. Also, you can use drag and drop scripting system to create events and NPC (Non-player character) behaviours easily to create a living world. Players can select a pre-made adventure and begin playing immediately, or create one for themselves.

Main features for the MakeDungeons are:

  • Simple drag and drop scripting: Functions that can be used in most tabletop games are pre-made and categorized in game. They can be used with drag and drop functionality to create events and behaviours. This way, integrated game’s rules will be created and players will be able to play on them, and all the calculations for the game like damage, spell effects etc. is done automatically.
  • DM (Dungeon/Game Master) assistant or Virtual DM: DM assistant gives warnings and shows all necessary info about current situation to the game’s DM. This way, even an inexperienced DM can run a game without making mistakes and forgetting about the rules. It is also useful for experienced Dungeon Masters to run a faster and smoother game. The Virtual DM completely takes over the role of a DM and your game is run based on events that is set for the game. So, your designated DM can enjoy the game with you as a player, and if your DM is busy for the session, virtual DM can take over any time you like. Game creators can even add audio to their games for virtual DM to tell a story.
  • 3D and animated games and effects.
  • Player vision is based on the abilities of their character.
  • Distance and language aware player communications: Built-in voice and video chat will only be available between players if they share a common language and are close to each other.
  • Single player support: With the games that offer bot support, you can play your favorite adventure however you like with the help of bots or you can fill in positions of your awol friends.
  • Map maker with many automations for a faster build: Tiles and objects are painted on to the scene with their selected textures and walls are created automatically. Also, you can use map generator to create a map within minutes with given parameters and modify it. Details are given below.
  • Module based creation: Games and adventure modules are kept in a module structure, so you can extend them and create new modules based on pre-made ones. For example, let’s say there is a rule about healing potion and you changed how it works, and created another module for this. Your creation will only contain differences and work with the original module. You can add to your game many modules that changes rules, adds quests or contents, and when the game comes by a conflicting rule, the one in the latest module will take effect.
  • Community driven marketplace with free or paid, games and modules: Publisher and community creators of different games and adventure modules will be able to digitize their content and sell or share them with other players at our marketplace. We are excited to see what kind of games will be created by community.
  • Highly customizable: Your favorite textures, 3D models, audio etc. can easily be added and used in the games.
  • 5e ruleset is prebuilt with many custom play styles. Tabletop MMORPG, where many player gather and form parties in game to complete quests, plus player’s guilds, PVP battles for rewards, procedurally generated dungeons to see how far you can go.
  • Advanced game finder: Easily find friends that would like to play the game and adventure you like.
  • Low learning curve for the games: Thanks to scripting system, all the actions that players can take will be shown on their screen with their descriptions, so they won’t have to look up every time a spell is used.
  • 3D and physics based dice rolls.
  • Built-in translation tools and multi language support.
  • Highly documented and contains many tutorials.

Players’ Area

Players’ Area is where you find games and meet with people to play with. Join a game or setup your own and invite others to play.

Setting up a game is simple: select the game, story and add-on packages you want to play with and create your game. You will find many official and community made packages at our Marketplace. If you want it is possible to create your own stories in the Story Builder Module. Everything is prepared for players to have a fast-paced and story-driven game. You can view in-game footage in our youtube channel.

Game Maker

The Game Maker is where you create base rules for a game system. It works like an event maker, but as a much more detailed version. So, if you want to add a new game ruleset, such as 5e fantasy settings, this is where it is made. Building a campaign over it is done at the story builder module. We made both separate modules because adding the Game Maker to the Story Builder would increase the learning curve.

Story Builder

Story Builder is where you create and modify story modules. Story module is a general term we use to define maps, one-shots,campaigns, etc. After it is created, they can be sold or shared freely in our Marketplace. You can take a look at our youtube channel to see how it works.

For clarity, let’s build a story module together step-by-step.

  • First, you have two options. You can use the AI-based map creation menu to let it create floors, walls, and objects for you, or you can create them by hand. Let’s assume you are creating them by hand.
  • When drawing floors, you have the option to add a map image to use as a guide or as a ground texture. You place tiles with a paintbrush. After placing them, you can change their texture or height.
  • If you are making an indoor map, you will need walls. Select the wall texture you like and choose “apply wall to all” to create walls automatically around the tiles you drew. If you want to add walls  by hand, they snap to the tiles.
  • The next step is detailing with object or prop. Select a prop from the list and an object brush will appear. The prop can snap to any surface for easy map creation. Just choose a spot, rotate the prop and put it on the map.  It is as easy as it sounds.
  • The next step is adding non-player characters. Select or create an NPC, select its faction (enemy or friend) and place it. They will snap to tiles when placing for ease of use. If you want, you can add a dialog to an NPC. Screenshots below show how a dialog is created. Also, NPC’s actions are based on machine learning algorithms, so even if a game doesn’t have a DM to move NPCs, they will act based on their algorithm.
  • The next step is adding events. Events can be an encounter, movement of player characters between maps, or any automated responses from the game, like completing a quest. Even a homebrew spell could be added as an event.
  • To create an event, you drag-and-drop items from a list of triggers, conditions and effects, organize them in a list of priorities (first one thing happens, then the other), and then attach them to any object in the game, be it a tile, a monster or a dialog option. Since the triggers, conditions and effects are already coded, they work right out of the box.
  • At last, create quests and maps as you like and save everything you created as a module. You can use this module in your games or share it with other players on our marketplace. You can also save it as an add-on to be added to another story module.

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